Monday, November 16, 2009

Video Games-Learning/Literacy

I agree with Gee's fundamental argument. If a game is too easy the player is not going to be interested in it for long, on the other hand, if it is too difficult the player may give up. There has to be a "happy medium". The same goes for school work learning, if the material is too easy for the student, he or she is going to become bored with it, but if it is too hard they are not going to understand and learn the concept. I think with good teaching, you have to find the in-between that keeps the students interested in the material they are being taught but also not make it difficult enough that they are not understanding and giving up easily. A good teacher will find that middle ground for the students which will help them learn all the material and also allow them to have fun with the material.

A program like Scratch could be used in the classroom to let the students learn the material by interacting with the projects. After trying to work with Scratch, it is a little difficult and I would definately suggest the teacher preparing all the Scratch work and then allowing students to view it.

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